The rapid prototyping algorithms were implemented by programming in ejb . the algorithms included the algorithm of choosing entity slicing layer thickness , the scanning algorithm of beeline parallel to x axis at first layer and beeline increasing by some angle and the area - scanning algorithm , etc . the general of the rapid prototyping software system based on j2ee was solved in the generals of system , module and application 在j2ee框架模型ejb組件中,編程實(shí)現(xiàn)了應(yīng)用層收縮率v對(duì)固定的鋪粉厚度和自適應(yīng)變鋪粉厚度進(jìn)行調(diào)整的兩種實(shí)體分層層厚選取算法;為了提高軟件的運(yùn)行效率,將整個(gè)三維數(shù)據(jù)源表按z向高度分成20份的切片處理算法;第一層平行于x軸每層比前層遞增一定角度的直線掃描算法和分區(qū)掃描等算法。